# Kinematics!

I have been pondering over this question for a while and trying to derive a general formula for this.The problem is:

"In an $$N$$-sided polygon ,objects are placed at each of the vertices.They move with a velocity $$v$$ such that they always move towards each other. Find the time when they will meet."

I perhaps feel it is an easy question,but still I have been struggling with it for quite some time.

Help would really be appreciated.

Thanks!

Note by Shivam Mishra
2 years, 2 months ago

MarkdownAppears as
*italics* or _italics_ italics
**bold** or __bold__ bold
- bulleted- list
• bulleted
• list
1. numbered2. list
1. numbered
2. list
Note: you must add a full line of space before and after lists for them to show up correctly
paragraph 1paragraph 2

paragraph 1

paragraph 2

[example link](https://brilliant.org)example link
> This is a quote
This is a quote
    # I indented these lines
# 4 spaces, and now they show
# up as a code block.

print "hello world"
# I indented these lines
# 4 spaces, and now they show
# up as a code block.

print "hello world"
MathAppears as
Remember to wrap math in $$...$$ or $...$ to ensure proper formatting.
2 \times 3 $$2 \times 3$$
2^{34} $$2^{34}$$
a_{i-1} $$a_{i-1}$$
\frac{2}{3} $$\frac{2}{3}$$
\sqrt{2} $$\sqrt{2}$$
\sum_{i=1}^3 $$\sum_{i=1}^3$$
\sin \theta $$\sin \theta$$
\boxed{123} $$\boxed{123}$$

Sort by:

If the side of the polygon is of length $$a$$, then: $T=\frac{a}{v \left (1-\cos \frac{2\pi}{n} \right) }$

Proof:

At any instant, joining the adjacent particles, we again get a regular $$n$$ sided polygon.

We now conclude that the relative velocity (along the line joining them) between any two adjacent particles is constant throughout the motion. Also, all the particles meet when any two adjacent particles meet.

Note that the relative velocity along the line joining two adjacent particles is $$v(1-\cos \frac{2\pi}{n})$$.

Hence, time required for all the particles to meet is given by the first equation.

- 2 years, 2 months ago

Please can you present the derivation? @Deeparaj Bhat

- 2 years, 2 months ago

I've added it now. Tell me if you any problem understanding. :)

- 2 years, 2 months ago

Thanks!!!

- 2 years, 2 months ago

You're welcome. :)

- 2 years, 2 months ago

Can we somehow figure out equation of trajectory of motion of objects in case polygon under consideration is a square ? I tried to solve this problem last year but was unable to do so.

- 2 years, 2 months ago

Ok. I was able to find the trajectory in polar coordinates. We shall consider the trajectory of a single particle.

Let $$r$$ be the distance of a particle from the centre of centre of the square (which is invariant wrt time). Let $$\theta$$ denote the angle the radius vector makes with the initial line. Then, $\frac{d}{dt} (re^{i\theta})=ve^{i(\theta+\frac{3\pi}{4})}$

Now, solve. :)

Edit:

If the side of the square is $$a$$, then $\sqrt2 r=a-vt \\ \theta- \theta_0 = \ln \left( 1- \frac{v}{a}t \right)$

- 2 years, 2 months ago

@shivam mishra

Actually, the trajectory can be found explicitly for a n sided polygon.

- 2 years, 2 months ago

You have to define "always move towards each other". You most likely mean "move towards the object clockwise from them".

Staff - 2 years, 2 months ago

Actually by that phrase I meant that their velocity vectors are always directed towards the particle that is in front of them,it could be clockwise or anticlockwise.

- 2 years, 2 months ago

Right, so that should be clarified. "always move towards each other" is an ambiguous phrase.

Staff - 2 years, 2 months ago

Deeparaj bhaiya has already explained. Sorry I'm late.

- 2 years, 2 months ago

Don't call me 'bhaiya' yaar.

- 2 years, 2 months ago

No problem ,well congrats on your ijso selection.

- 2 years, 2 months ago

Thanks.

- 2 years, 2 months ago