# Unity Blog

I’m going to upload my Unity programme achievements here so I can keep up with my programming. Feel free to comment under the dates!

Note by Jeff Giff
4 months, 1 week ago

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2020.7.19
iPad skin prototype designed—Explorer and Robot(compared to SoulKnight)

- 4 months, 1 week ago

Check it out, @Hamza Anushath and Percy Jackson (why can’t I mention him?!) :)

- 4 months, 1 week ago

@Percy Jackson , mention[10420647:Percy Jackson]

- 4 months, 1 week ago

YaY

- 4 months, 1 week ago

Noice (purpose misspelled)

I am awestruck

Cool concept art

It actually reminds me of Soul Knight

- 4 months, 1 week ago

Soul Knight was where my idea came from, but my graphics suck :D

- 4 months, 1 week ago

@Jeff Giff, actually, I used Scratch four years before, I discovered Unity a year ago. I loved Unity with all my heart, and I made many small games in Unity. Platformer games and infinite runner games were my thing. But recently, I accessed my old Scratch account once more, and "maybe" improvised an old treasured game of mine. You can check it out here

- 4 months, 1 week ago

If you actually do test it (spoiler alert: it is very bad in my opinion, I myself drew all the sprites by hand and mouse, that's why...), Please reply your thoughts on it

- 4 months, 1 week ago

- 4 months, 1 week ago

Oic. Guess what? I use Scratch OFFLINE! :D

- 4 months, 1 week ago

You do? Cool @Jeff Giff! I used to as well (though now I stopped using Scratch...)

- 4 months, 1 week ago

2020.7.21 The numbers are in the form (ATK, BULLETNUM, BULLET-SPD(shots per secs), ENERGY) The four character weapons-shotgun(3, 1, 1.5, 1)&nails(2, 3, 1, 1) ‘electrik‘ sword(4, N/A, 2, 0)&electric sword(3(bullet)+3, 3, 1.5, 2), along with the sceptres: Nature, Sea, Tesseract, Flame

- 4 months, 1 week ago

I think that you should have a much smoother idle animation. Only two frames would make it glitchy-looking

- 4 months, 1 week ago

Just an idea @Jeff Giff

- 4 months, 1 week ago

Oh. I thought maybe two were ok, since SoulKnight works out fine. Also, the UI isn’t ready :)

- 4 months, 1 week ago

Maybe try four, or check my game's internal sprites. See how many sprites I used for the idle animation @Jeff Giff...

- 4 months, 1 week ago

Bingo! For weapons, I should use a bigger size I’m Excel but shrink it in Unity to have better effects!

- 4 months, 1 week ago

Yeah, it would make the sprites look cool-looking as well

- 4 months, 1 week ago

2020.7.22
Five sceptres completed... Nature, Sea, Tesseract, Blaze, Death

Programming design: a float ‘property’ matrix for each weapon (Labelled with a number $x$), so that
$a[x][0]=ATK,a[x][1]=BULLLETNUM,a[x][2]=BULLETSPD,a[x][3]=ENERGYCOST,a[x][4]=BULLETTYPE$.

a[x][4] will define the current costume of the bullet sprite, and also the matter of bullet motion(straight like a normal gun, spiral like Helix 🧬, laser etc.).

- 4 months, 1 week ago

- 4 months, 1 week ago

Check it out, I’ll be updating the bullets and the melee weapons soon :)

- 4 months, 1 week ago

Nice imgs

- 4 months, 1 week ago

@Hamza Anushath, could you tell me how to define

if(key_w pressed)
move(upwards,5)


In Unity?

- 4 months, 1 week ago

public float speed;

private float movehor;

private float movever;

void Update ()

{

movehor = Input.GetAxis("Horizontal");

movever = Input.GetAxis("Vertical");

rigidbody2D.velocity = new Vector2(movehor * speed, movever * speed);

}

This is for all four directions @Jeff Giff, you are welcome in advance

- 4 months, 1 week ago

Thanks! So I define a vector and a speed value?

- 4 months, 1 week ago

Yes

- 4 months, 1 week ago

You added a Collider2D and RigidBody2D for the sprite as well, didn't you @Jeff Giff?

- 4 months, 1 week ago

A collider? Sorta like a ‘bump check’ which does the ‘if touching’ command? :)

- 4 months, 1 week ago

Huh?

I mean "did you add the Collider2D and RigidBody2D components to the sprite @Jeff Giff?"

- 4 months, 1 week ago

Oh, I’ll check it :)

- 4 months, 1 week ago

Yes, you can say it like that

- 4 months, 1 week ago

@Jeff Giff, I did a small change it the code. Better recheck to avoid bugs

- 4 months, 1 week ago

Nice Pixel art @Jeff Giff, but Unity's not really for me, I like programming everything, not drag and drop, so I use p5.js , an online code editor, for javascript. I'm pretty good at JS, so please stop @ mentioning me, 'cause I'm really of no use to you here. Ask me about programming theory and stuff though, I'll tell you all my secrets.....................

- 4 months, 1 week ago

I looked at your concept art and I got inspired to draw your same character (with additional yellow hair) in a different method of art

- 4 months, 1 week ago

@Jeff Giff, you can use this or ask any other types of art if you like.

I can draw wands as well

- 4 months, 1 week ago

Wands? Awesome! Because I might be coming up with a cute witch character. Recently designing storyline :)

- 4 months, 1 week ago

Well, do you like my art? Or not so much @Jeff Giff...

- 4 months, 1 week ago

I do like your art, it’s just scale you need to watch out for :)

- 4 months, 1 week ago

Well, I took the same width and height, the only problem is that the design looks different

Height: 36

Width: 24

- 4 months, 1 week ago

Oh, you mean about body scale @Jeff Giff

Well, I did it in a hurry, so mistakes happen...

- 4 months, 1 week ago

How ‘bout this @Hamza Anushath :) according to my graphics

- 4 months, 1 week ago

It ‘glitches’ left and right a bit since I captured it with a difference of one vertical grid :D

- 4 months, 1 week ago

Natura Wand

How do you like it?

- 4 months, 1 week ago

@Percy Jackson, I drew that, comment on what you think...

- 4 months, 1 week ago

Awesome! Its cool!

- 4 months, 1 week ago

Thanks a lot @Percy Jackson!

- 4 months, 1 week ago

I mentioned you somewhere, go check it out (Anna)

- 4 months, 1 week ago

This! Is! Awesome!

- 4 months, 1 week ago

Thanks a lot @Jeff Giff!

- 4 months ago

Death Wand

If you want the sprites, don't hesitate to ask

@Percy Jackson, say your ideas on this as well if you'd like...

- 4 months ago

Great!

- 4 months ago

By the way, next time please comment under my comments, things are getting hectic to ma mage :P

- 4 months ago

Electric Wand

Tell me what you think

- 4 months ago

The best !!!

- 4 months ago

2020.7.24
Unity project started! Name: Deltarune(a permutation of Undertale :D)

- 4 months ago

@Jeff Giff, DeltaRune is an actual game!

Did you play it, it is made by good ol' Toby Fox, a "sequel" to UnderTale

- 4 months ago

Other name suggestions

Dernu Tale

Lender Tau

Alter Dune

Eden Ultra

Dealt Rune

Dual Entre

UnAlterEd

- 4 months ago

Lunar Dart

Duel Earnt

But why only Undertale, so many other games are there???????? @Jeff Giff

- 4 months ago

Because, someone actually posted a question about the permutations of undertale! :D

- 4 months ago

Undertale is quite famous

And I love the game as well @Percy Jackson

- 4 months ago

Well I’ve heard about the game on TikTok and thought it was awesome (especially the STORYLINE!!!) but never got to download it :P
Most of the Undertale videos show Sans in Undertale, Dustale, someothertale, and then the screen was filled with lasers...
MEGALOVANIA ticking in a faraway distance

- 4 months ago

Yes, it is very hard, but it has an interesting plot as well!

Dusttale is a fan game of Undertale

The Undertale is original from all, I love especially the soundtrack!

And it is Megalovania, not Megalonia

Consider the game like a bullet hell dodger

- 4 months ago

K, fine

- 4 months ago

@Percy Jackson mention[10420647:Percy Jackson]

- 4 months ago

@Hamza Anushath, how can I define a vector in C#? Not mentioned on Runoob 😅

- 4 months ago

Do you want a permanent vector, or just a temporary one @Jeff Giff?

- 4 months ago

Constant, the direction one :)

- 4 months ago

Use new vector, and this the x, y and z

Like this,

new vector (32, 67, 72)

- 4 months ago

I'mma unsubscribe from the comments, coz there are too many!

- 4 months ago

How the heck do we unsubscribe from notes comments, the button isn't there?!?!?

- 4 months ago

Go to the top of the page, after the notes, the comments heading will be visible

Click unsubscribe

- 4 months ago

And you have to refresh the page @Percy Jackson

- 4 months ago

The button glitched, because my phone lost charge, but now its done, thanks anyway!

- 4 months ago

2020.7.25
Thanks to photoscissors.com, I got to edit the white edges :) now the only thing left is to create a VisualStudio account to edit the code :)

- 4 months ago

@Jeff Giff, you can download Notepad++ if you'd like as well... If you want to do fast and small editing

- 4 months ago

  1 2 3 4 5 6 7 8 9 10 11 12 13 14 #2020.7.26 #coding bit by bit void start { } public float spd; private float moveHor; private float moveVer; void update () { moveHor = Input.GetAxis("Horizontal"); moveVer = Input.GetAxis("Vertical"); rigidbody2D.velocity = new vector(moveHor * speed, moveVer * speed); } 

- 4 months ago

@Jeff Giff @Frisk Dreemurr - There is a programmer called Dani on youtube. He makes cool games and funny videos. He also uses C++ in Unity and has some good and funny tutorials on his other channel DanisTutorials.

- 3 months, 2 weeks ago